AI Insights · Timothy · October 2024
Top 5 Cooking Games on iOS in the US Q3 2024
Explore the performance trends of the leading cooking games on iOS in the United States during the third quarter of 2024, with insights into downloads, revenue, and active user engagement.
In the third quarter of 2024, the top cooking games on iOS in the United States showed varied performance in terms of downloads, revenue, and active user engagement. Here's a closer look at how these popular games fared, based on data from Sensor Tower.
Pizza Ready! from Supercent, Inc. experienced a consistent decline in downloads, starting at around 211K and ending the quarter at approximately 105K. Revenue also showed a downward trend, peaking at about $24.7K in early July and tapering off to around $20.1K by the end of September. Weekly active users fluctuated but generally remained stable, closing the quarter at nearly 594K.
Good Pizza, Great Pizza by TAPBLAZE saw a spike in activity mid-quarter with downloads reaching a high of approximately 158K in mid-July before settling to around 54K by the end of September. Revenue followed a similar trend, peaking at about $55.4K and ending the quarter at $24.8K. Weekly active users surged to about 461K in July but gradually decreased to around 218K by the end of the quarter.
Royal Cooking: Kitchen Madness from Matryoshka Games (CY) LTD showed an increase in both downloads and weekly active users towards the end of the quarter. Downloads peaked at around 79K in late September, while active users reached about 357K. Revenue rose over the quarter, starting at $1.6K and ending at $26.1K.
Gossip Harbor®: Merge & Story by Microfun Limited exhibited a robust revenue performance, starting at $920K and reaching a high of approximately $1.3M in mid-September. Downloads fluctuated, peaking at around 72K in late August. Weekly active users increased steadily to nearly 181K by the end of September.
Cooking Fever: Restaurant Game from Nordcurrent UAB maintained a consistent download rate, averaging around 44K throughout the quarter. Revenue was relatively stable, with a slight peak of about $115.9K in late September. Weekly active users hovered around the 290K mark, showing minimal fluctuation.
For more detailed insights and data, visit Sensor Tower, where you can explore the performance metrics of these and other apps in greater depth.